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Old Dec 28, 2006, 11:00 AM // 11:00   #1
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Default Hex Pressure

My first gvg build tell me what you think:http://gwshack.us/3994it's a pressure but you can make some spikes dervish+gale+bs+lightin orb +bs(if runner is near)+e-burn that some nice dmg if you can't kill with signet of hum you shutdown hex removal elites or other improtant skills.Any feedback is welcome
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Old Dec 28, 2006, 12:13 PM // 12:13   #2
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I'd exchange Bsurge and Chilling Winds on the on the runner for Ether Prodigy and Blinding Flash. Shield Stance on the monk for Shield Bash.
Running 8 squishies is a pain though. I'm not sure if you have enough defense to afford that.
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Old Jan 15, 2007, 07:42 PM // 19:42   #3
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Personally, I would stick a Diversion on the Dom Mesmer, as Diversion is friggen annoying lol. Ummm...Paragons aren't that popular nowadays, so you could drop Vocal Minority. You could do without 2 BSurges...get EProd and Blinding Flash for BSurge and Chilling Winds, as ^ has said.
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Old Jan 16, 2007, 03:21 AM // 03:21   #4
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On the runner Ether Prodigy instead of Bsurge, Deep Freeze for Freezing Gust, GoLe for Healing Breeze.

The number 7 monk is fine.

The number six monk put in balanced stance and shield bash over the two tactic skills you have.

Number 5 mes/mo isn't doing much at all. If you want expell then take it and go with some shutdown (diversion) and a few mesmer nukes (spiritual pain & wastrels) So take Diversion for eburn, S Pain for Sig of Weariness, Wastrels for aegis, and power drain for spirit of failure.

Number 4 Mes/E needs e manegment. Imagined and PP are bad. Give it spirit of failure. I am not a fan of gale on it either.

The necros need a swapping of hexes, but whatever.

D/rt with sight beyond sight and grenths is better.
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